Axelay |
SNES |
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Review by Matt Paprocki |
Konami |
Shooter |
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Graphics: 10 |
Sound: 10 |
Gameplay: 7 |
Overall: 9 |
![]() The Armada of Annihilation has declared war on the Illis solar system. Their only hope is a single fighter, D-117B, or Axelay. So advanced and expensive, you're in control of the only one. You'll be faced with six stages before the final battle that will save the small alignment of planets. Ok, so Konami's writers aren't exactly top notch. It doesn't matter. Their designers were. "Axelay" is arguably more advanced than any other shooter on the console, including Nintendo's own "Star Fox." Stages fall into both of the standard shooter views, vertical and horizontal. The vertical stages are the amazing ones, featuring a gorgeously rendered scrolling and scaling backdrop unlike anything seen before on a game system. The effect is not only mesmerizing, but it never causes major gameplay issues. It's obvious this effect taxes the hardware's abilities and some of the battles will be fought in slow motion, but it actually becomes beneficial to the player. These enemies have an insane amount of firepower.
It's not always that easy. Some enemy weapons and hazards are not so forgiving. Running into a wall or getting trapped on the screen will result in an instantaneous death for the player. Bosses generally pack the big guns with them when they come to play, so be prepared for a quick demise if you don't know what's coming. After a few times through, you will of course learn the patterns and make your way through the six stages. That's a problem. The experience maybe a wonderful one, but it's far too short. Most of the game will end up being memorable, but even a fantastic title can grow old after a while. This one certainly has more life to it than most others, but it will find permanent shelf space sooner than later. Though the vertical stages are obviously the highlight here, the horizontal ones are no slouch. There are a ton of small details and brilliant color use throughout. Parallax scrolling is used effectively and the boss design is nothing short of remarkable. Stage two features one of the most incredible looking bosses in 16-bit history, an extraordinarily animated robot that uses just about every effect the SNES has in its arsenal.
So, would "Axelay" succeed if it wasn't for all the graphical and sound prowess it contains? Probably not. This is one of those rare exceptions to the rules where the graphics actually compensate for a game that would have been lost in a crowd. It's probably just above average as shooters go. Because of the looks, "Axelay" is a game that sticks with you after the initial experience and one you'll certainly come back to. That proves this title not only has staying power, but the ability to hook the gamer and keep him or her playing. If that's not a sign of a classic, I can't imagine what is. |