It
was back in 1980. That's when I was a sophomore in High School and
Aladdin's Castle, the local mall arcade, was the epitome of a young boys
hangout. (Next to the girls locker room) Games were laden with quarters
which meant the wait for Pacman was about 4 hours. Luckily there were
other great games to play and more terrific classics-to-be games coming
out over the next few years. The Williams/Midway Greatest Hits Collection
series covers 25 titles on 4 easy to swallow Playstation disc. (Easy to
swallow means $20 bucks or less for each) All of which bring us back to a
time when it seemed okay to steal a buck or two from Mom's purse. These
classic games take me back to a time where an arcade was more than just
the "Kick-Punch-Drive" fest that they have today become. But
games that were new and unique with their own charm and personality. Based
on simple concepts and a priority to gameplay so addictive that I don't
think any of us have completely recovered. Some of there titles are so
strong in the annuls of game history that game companies are forced to
pander to our ever growing band of Nostalgianites by revamping them into
today's technologies. Many of these millennium renditions come from the
very titles on the WMAGH I speak of.
The
Williams/Midway series showcase some of the best of the older school
games. Asteroids, Battle Zone, Centipede, Robotron, Missile Command and
Tempest make up a small portion of these powerhouse classics. It also
covers some of the "not-so-old school" titles like Root beer
Tapper, Spy Hunter, Gauntlet and Paperboy. Almost all of these titles have
contemporary counterparts. That should tell you something about the impact
and staying power these games have both then and now. All sound, graphics
and gameplay are intact and with one extra piece of hardware the trip back
in time is complete. I highly recommend getting the Nyco Classic Trackball
controller. It is a must for Crystal Castles, Centipede, Millipede and
Marble Madness. The flashback factor with this accessory is a strong one.
Especially Missile Command. This title holds a great place in my heart for
so many reasons. First, I love the game. Second, it reminds me of a time
in my life when things were great. Third, I have scene the best of the
best play it. One is an old friend of mine named Brian Wells who I would
watch play and compete with other college students at an arcade in the
middle of Boston. It was from him I learned the critical
"Spread" technique imperative in the upper levels. The other is
DP's own Jeff Cooper. Jeff, his wife and then newborn son James met Scott
Stone and I at the Funspot in New Hampshire. It was there I was witness to
the best Missile Command talent that could be thought of. With a steady
hand and unyielding concentration Jeff defined Zen under pressure as he
fended off the nonstop fury of ICBMs and Smart Missiles in an unrivaled
display of gaming prowess. Brian later took his gaming talent to General
Computer in Cambridge Mass where he was a game tester for the home based
systems the Atari 5200 and the yet to be released 7800. Jeff later went on
to have another boy, Nathan.. I quests he does more that just play games.
Some of the other games in the series took a lot of my (I mean my
Mom's) money back in yesteryear. Root beer Tapper was a fave of mine. I
recall the time I had flipped the levels twice and showed no sign of
stopping. I kept the onslaught of thirsty Cowboys, Sports Fanatics, Punk
Rockers and Aliens satisfied well past the 100,000 point marker. And
although I don't think I will ever get back that level of Soda Jerkin'
Zen, I at least can revisit that experience on the Midway Collection 2
disc. This compilation also brings us 3 not so recognized titles.
Splat...a food fight clone that saw no arcade time. Joust 2...a Joust 1
clone. And Blaster...a breakthru in gaming technology that proves that not
all technology is a step forward but can be a stepping stone. Although
these games don't have the passion or the following the other classics
have, they do give you that new to you, deja vu feeling because they do
have the same graphics and sound of the games from that time period. And
like good 3 chord rock-n-roll, the one joystick two button games define
the era of that time in games. At the risk of sounding like my
grandfather, "It's what we had and we liked it."
Each
disc also have some very interesting extras ala Namco Museum. Trivia about
how the games were developed and viewable color flyers that advertised and
announced arcade releases. Video clips of the programmers who created
these masterpieces. The hows and whys behind the screen look is
fascinating. The games alone are worth the price of the plastic so the
extra tracks are like have 500 smart bombs in Defender...... An added
bonus.
Overall these stories and opinions are the byproduct of these
tremendous collection of games. In a split second the game can bring you
back 20 years and remind you of the feelings you had as a youth standing
at one of these games with a crowd of friends cheering you on as you
played. You can't go wrong with any of the Greatest Hits Paks. They all
contain memories that are in all of us. It is from my own experience that
makes me all to aware that I'm 20 years out of practice. But that is the
beauty of it all. I can practice all I want to find the only dormant Zen
inside of any of the classics. And it doesn't cost me a whole ton of
quarters. And maybe I can relive old times and have a lot of fun on the
quest to find the Zen. All I can say is that Retro is alive and well and
resides in my Playstation. Long live the Retro. |