Amped 3 |
Xbox 360 |
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Review by Matt Paprocki |
2K Games |
Sports |
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Graphics: 8 |
Sound: 8 |
Gameplay: 6 |
Overall: 6 |
![]() Assuming you've slaughtered hundreds of hookers in GTA, understood the storyline in BOTH Katamari Damacy's, and track down the latest Cho Aniki title from Japan when they're released, you've never seen anything like Amped 3. Characters in this game's disturbingly funny cinematics include a Russian talking hand (complete with beard) and a pig's head on a platter. There may be some story to it all, but you're either laughing too hard to remember what happened or so turned off by zaniness you find yourself continually reaching for the start button to skip them all. To reject the game based solely on the storyline is missing out on a game that will struggle desperately to gain its due. While the tricks are easier to pull off, this is still Amped underneath. Frustrating challenges from the first two games have been removed, and in their place are different frustrating challenges. You've never truly experienced a controller-tossing game until you've attempted to earn gold in the Magic Rings challenges, complete with trippy, almost taunting music reminding you of how evil this product truly is. Aside from the story, you'll compete in a variety of challenges, some of which even encourage smashing your body to earn points. Yes, this IS that big of a departure for the series. What's easily missed is the technological feat of Amped 3. Make all the arguments about how the games don't look like a major leap, but this is what next gen gaming can do, and it has nothing to with graphics. ![]() That's not saying this is a flawless system. It's downright aggravating in certain spots. Since you can't select a challenge and enter it, you'll need to get your rider to his/her/other destination using the main game engine. Even with the option to use a snowmobile, it can take some time to land at your chosen locale, especially when being clipped by trees, avoiding other riders, or hitting a ramp awkwardly. There's no excuse for not offering the ability to drop into a challenge, at least when you're a certain distance away. Thankfully, the core snowboarding mechanics are still locked in place. They've been simplified drastically, so if you struggled to beat anything in the first two Amped's, you'll only stop a few times here. Spinning and flipping is far easier, along with everything else. Grabs feel natural, and the amount of rail grinding has quadrupled (to be conservative). It almost feels like you have to try to actually wipeout sometimes due to the generosity of the developers. Nearly everything you'll be doing will be done solo. Multi-player modes are barren, and even though it seems made for it, don't expect to hop on Xbox Live with friends. There's no option to do so. It's likely all the time spent tweaking this and creating the insane cinematics took all the time developing this one, but that's still no excuse in this day of delays. If Nintendo can delay Zelda, 2K Sports can hold back Amped 3 to add some multi-player. ![]() |