Adventure Island |
NES |
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Review by Charles Reneke |
Hudson |
Platform |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: ? |
Have
you ever noticed how much cooler things seemed when you were a kid? Candy,
cartoons, or, in this case, Adventure Island. For some darn reason,
I remembered this game as a classic, must own title for the NES. It’s
pretty safe to say that my opinion has drastically changed. First,
the basics. Adventure Island is pretty much an exact clone of Wonder
Boy by Sega. There are a few minor differences, but the Wonder Boy
engine is intact. You take control of a little goofy guy in a baseball cap
and set out to save your girlfriend from an evil witch doctor. You can use
axes, fireballs, and skateboards to navigate the 32 levels (eight worlds).
You will encounter the SAME BOSS at the end of every forth level, and once
you’ve figured out how to beat one, you should have no problem beating
the finals bosses - assuming you can actually get to them... but I’m
getting ahead of myself. Along the way, you will encounter such deadly
creatures as snails, spiders, octopuses, and frogs. Oh sure, it sounds
like a real hoot, but let’s scratch past the surface. I’ll
just say this quickly: The graphics, sound, and music are OK. The control
is not. Master Higgins seems to have a problem landing a jump without
skidding to his untimely death. The entire jumping scheme is seriously
flawed, and the amount of lift you get from jumping will leave you in a
cursing rage at times. But
the real problem with this game is level design. I guess the idea was to
create a game so frustratingly hard that it would have people coming back
for more. It must have worked, because the game did well enough to spawn
several sequels, but for this title alone, many will likely give up after
reaching the third world. Without a Game Genie, this game is damn near
impossible to beat. With such a limited number of lives, it’s a wonder
anyone could beat it. After four hours worth of gaming over, I decided to
use a Game Genie to finish the game so I could complete this review. I
STILL COULDN’T DO IT! I spent over one hour trying to complete level 8-2
before giving up, taking a sledge hammer, and smashing my copy of Adventure
Island into little tiny chunks of plastic and silicon. For the record,
I have previously completed the game when I was young, and I’ve racked
my brain trying to figure out how the hell I did it. Picture
this: You have to complete a very long jump between two enemies and then
land and slide underneath a third enemy and then jump over a forth enemy
moving in your direction. Now, you’ve got THREE tries at it, and then
you have to start over from the beginning of the game (unless you can find
the ULTRA SECRET BEE that allows you to continue. It’s located in level
1-1). Do you think you can do it? I couldn’t. I used over four-hundred
lives and I couldn’t do it. And even if you do pull it off, you have to
accomplish something harder then that right away. The trial-and-error
theme works for some games, but with such a limited amount of lives and
only one way to gain more (scoring 50,000 points), it’s just painful
frustration. And the whole “There’s no way I could have avoided that!”
situation comes up nearly every level later in the game. Are you a fan of
cheap deaths? This is the game FOR YOU! Bottom Line: Well, to
the best of my knowledge, the sequels are much more fun then this, but my
memory failed me on this one. Adventure Island is not rare, not
fun, and not worth anyone’s time. If you see it, buy it and destroy it
so that nobody will ever get fooled in to actually playing it. |