When
I first heard Activision planned to release a collection of their 2600
games I was skeptical. Projects like this had been announced before and
gone nowhere, and those that had been released for the Playstation and PC
were such a disappointment that I was beginning to think that it was
impossible to capture that "2600 magic" on a modern system.
However upon seeing the Anthology sitting on a shelf at the local game for
$30 I decided to give it a shot (how bad could it be?). I'm happy to
report that Activision got it right this time. As soon as I slipped the
disc in I was magically transported back to the 80's (and this time I
wasn't hallucinating!).
The whole setup is very nicely done; everything from the cart selection
to the sound options has an 80's feel. The whole selection screen takes
place in a virtual room with a little cart carousel for selecting carts, a
big old boom box in the corner for your sound and music options, a board
for your patches, and of course a 2600 with a TV for the games. Once you
select a game from the carousel you can view the cartridge, instructions,
box, and a commercial if you've unlocked it. This is probably a good time
to mention the "Unlocks List" which can also be viewed in the
room. The "Unlocks List" shows you how many secrets there are to
unlock for each title (most have two, some have none), and what you've
unlocked so far. Usually you unlock patches for getting certain scores
(I'll talk more about this later), but you can also unlock play modes and
commercials for obtaining a certain score or time. Unfortunately the
requirements are listed anywhere so you sort of have to guess what unlocks
what. Normally you'll unlock a play mode or commercial before unlocking
the patch though (they're usually a bit easier).
Once
you've selected your game you put it in the virtual 2600 and play away.
Thankfully the games are emulated this time not reproduced. What this
means is the original game code is being played, someone didn't try and
reprogram the game for the PS2 (like the PS1 Activision Pack). This means
the gameplay is true to the original and all the funky bugs and tricks are
still there. While the emulation is very good, it's not 100% perfect. Some
games such as Kaboom! feel very strange and don't play exactly
right. Kaboom! is probably the worst game in the Anthology because
of this; other minor emulation quibbles include Pitfall II (the
music pitch is too high), HERO (there's a bug that can cause fake
walls to appear), and Chopper Command (the firing rate and sound
aren't quite right). However the biggest bugs occur with the
"unlocks" system. For whatever reason Activision decided to
lower the point requirements needed to get most of the patches. Usually it
takes less than half the points it normally did to earn a patch back in
the 80's (the points needed are not listed in the instructions anymore).
Not all the requirements were changed (Pitfall II's requirement is
still the same), but most were. Oddly the games were a certain time was
needed such as Barnstorming, Sky Jinks, and Gran Prix
all seem to be harder to earn a patch in than they used to be. It's almost
as if the timer is counting too fast (which is actually a possibility),
but then again it might just be that I suck at them. However some of the
unlocks are just plain bugged, as some games refuse to reward patches even
if the requirement has been met. Spider Fighter and Barnstorming
have yet to reward me patches even though I beat the required time and
score several times. However on the other hand Space Shuttle and Private
Eye rewarded me patches for doing nothing more than starting the game.
Very strange indeed...
As
I mentioned earlier you can unlock certain play modes in some of the
games. These play modes aren't really all that useful, but they're kind of
interesting. The play modes are all visual "tricks" that make
the screen do odd things while you're trying to play the game. For
instance there's one mode that simulates your vertical hold going out of
adjustment (something I'm sure we've all experienced), another mode breaks
the screen into tiny cubes with part of the action taking place on each
one, while another simulates clouds moving over the screen. Each mode is
fun to look at once, but I can't actually see playing with any of them
unless you feel the need for a challenge. It almost seems as if these
modes were added at the last minute to pad the Anthology out a bit. By far
the most interesting things to unlock are the commercials. All of
Activision's game commercials are here, and considering that they're over
20 years old the quality is amazing. Personally I don't remember any of
these commercials (then again I was only 5), but they're a blast to watch.
My personal favorite is the Megamania commercial which looks more
like a drugged out rock video than a video game commercial. One of the
first commercials you can unlock (just beat the computer at Boxing)
isn't really a commercial at all, but almost a mini promotional video
showing some of the game designers and several game commercials. I'm sort
of curious as to where this was used, because it seems too long to be a
regular TV commercial.
Most of Activison's games are represented on the Anthology, but there are
a few exceptions. Due to copyright problems Ghostbusters, Rampage
and Double Dragon were all left off. Activision had actually
considered changing the names and some of the graphics for Ghostbusters
and Double Dragon to make them legal, but in the end these modified
versions were left off too. Activision also chose to include three Imagic
titles they re-released in the late 80's: Atlantis, Moonsweeper,
and Demon Attack. There are empty slots in the game carousel for
some missing titles (the three Activision titles, and several Imagic
games) which were supposed to be downloadable over the net. Sadly this
feature was nixed for unknown reasons just before the game was released.
However as a big bonus they included two prototype games: Kabobber
and Thwocker! While Kabobber is fully playable (and quite
fun), Thwocker is only partially playable due to the original
prototype being unfinished. You can only complete one board before having
to reset due to the game not recognizing the room exits (oh well, it IS a
prototype after all). Thankfully the manual explains all of this, although
I'm not sure many casual fans will care.
The
PS2 controller works fairly well for most games and you have the option of
using the control pad or the analog stick. I found myself using the
control pad more often because the stick felt too imprecise. However the
analog stick worked very well on certain games most notably Decathlon
in which I was able to earn a gold medal for the first time after figuring
out the right way to hold the controller. One of the best features of the
Anthology is the 80's soundtrack that is constantly blaring in the
background (you can adjust the volume of both the game and the music for
just the right mix). Several well-known 80's hits such "Tainted
Love", "Take on Me", and "There is Always Something
There" are included along with some not so well known
"hits?" ("Walking in LA", "Pulling Mussels",
"The Tide is High", etc). It's a good mix of tunes, but you have
to wonder who chose such an eclectic mix and why some of the best known
tunes of the 80's were left off. However after playing the games for
several hours the 12 song soundtrack starts to wear a little thin and
you'll be praying for new tunes.
Overall I must say I'm very impressed with the way the Anthology turned
out. I was expecting a simple compilation of games I already had that
wasn't going to hold my interest. Thankfully I was proven wrong. A few
minor emulation bugs aside, it's fun to play these games to see what I can
unlock and if I can earn a patch. However I find my interest waning after
unlocking just about everything, although some of play modes keep it
fresh. At $30 I'd say buy this even if you own all the games (like I do),
if only for the commercials and those cute 80's tunes. Now if only they'd
make another Anthology with those long lost unreleased games we keep
hearing about...
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