Taz-Mania |
SNES |
||
Review by Matt Paprocki |
SunSoft |
Action |
|
Graphics: 9 |
Sound: 7 |
Gameplay: 7 |
Overall: 7 |
Taz-Mania is one of those games created from its graphics
engine. At the time, it was unique, spinning the camera behind the player as they barrel
down a highway. Now, it's certainly lost some of its graphical prowess, but none of its
charm. ![]() There's no advancement here past something Bump 'n Jump, even though the viewpoint deviates from the norm. Certain areas will slow Taz down; others will stop him cold if you fail to avoid the hazards. In the classic Warner Bros. style, you'll have to get Taz up when he's smashed like an accordion, complete with audio and animation to complete the illusion. Controls are perfect, and when you've done something wrong, you'll know it's your fault. Taz responds quickly and accurately, even if the viewpoint doesn't always offer the best look at upcoming hazards. On hills, you're blind, unable to see above or below. It's not a completely common trouble spot, but one significant enough to be a legitimate complaint. ![]() With all the failed attempts at Looney Tune games, this is a surprise. It's not just a quick cash-in platformer, but also a unique ride that uses the character to put it on familiar ground. It's not a great game or even a classic. It's just one of those games with a lot of charm, and that carries it over the simple, average gameplay. |