Tony Hawk Downhill Jam |
DS |
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Review by Matt Paprocki |
Activision |
Racing |
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Graphics: 4 |
Sound: 7 |
Gameplay: 6 |
Overall: 5 |
Downhill Jam had numerous benefits being on the Wii. Sharp graphics, unique
gameplay, and superb controls made it a standout at the consoles launch. The DS
adaptation is unable to bring any of those features along with it, making this a pale
imitation of its console counterpart. The concept is the same, breaking away from the rapidly degrading franchise with a new focus on racing down nicely planned city streets. Its cartoonish nature remains intact, with a cel-shaded look that unfortunately the DS simply cant handle. Various types of races are presented, including trick runs, one-on-one competitions, or loaded streets with three opposing skaters. Gameplay is fast, and taking corners at top speed is the cornerstone of any strategy. Downhill Jam has no problem offering countless ways to make the ride easier. Grinding becomes an outlet for lesser skilled players, as the characters seem to magnetically grind to any raised surface. Shortcuts are tough to pick out due to the title's low resolution, though it doesnt take long to find them through sheer accident. The trick system is relatively generic on the DS. Face buttons handle the basics such as grinding, grabs, and ollies. Special maneuvers require a tap of the touch screen once a meter has been filled. Theres no reason these couldnt have been assigned to a button, and its a sad case of using the screen just to use it. Jam loses a staggering amount of fun however with traditional controls. Not only does it feel somewhat sluggish, it also becomes too close to a typical Tony Hawk effort when the fun-to-use Wii controls are absent. Its hard to separate Downhill Jam from prior DS Tony Hawk affairs when youre performing the same tricks using the same button combinations. The developers even added the rather odd option of using a ¾ view lifted from the Game Boy Advance versions, further adding to the feeling that youve been here before. As with Sk8land before it, Downhill Jam offers online play via the clunky Nintendo Wi-Fi service. The simple service allows for versus play in a limited number of modes for up to four players. Theres an in-depth option to create your own logo, clothes, and boards with the option to upload them to Activisions website, by far the standout option when online. Downhill Jam is a fair DS effort. The critically underrated Wii version is the proper way to experience the game, though if youre looking for something slightly more traditional, this may suit you better. Youll still have to make it past the clunky graphics that hinder gameplay to fully embrace it however. |