*******************************************************************************

----------------------------
S U P E R G A M E B O Y
----------------------------

Super Nintendo Entertainment System
FAQ, Version 1.2
Last Updated - 13/06/2004
By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2003 Matthew Reynolds. All rights reserved. 

*******************************************************************************

+--------------+
| Legal Notice |
+--------------+

The ONLY sites that may have this FAQ and all my other FAQs are the following..

http://www.gamefaqs.com
http://www.neoseeker.com
http://faqs.ign.com/
http://www.cheats.de
http://www.cheathappens.com

You will find the latest versions here. I'm sorry, but these are the only sites
that I am allowing to host the FAQ. This way, its easier to update my guides,
and not get outdated email from sites that don't regularly update the FAQ's.
If you DO see this FAQ on a site other than those above, then please contact me
straight away.

+-----------------+
| Contact Details |
+-----------------+

If you see a fault of ANY kind or you want to contribute some data to me, then
either email me at crazyreyn_faqs@hotmail.com OR speak to me on 
MSN Messenger on crazyreyn_faqs@hotmail.com.
If you are emailing me, then please have the subject title as 'Super GameBoy
FAQ' or something similar, otherwise it will not be opened. Full credit will be
given in due course.

Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
want this posted on your site etc. then do the same as above.

If you could, rate this FAQ so I can get some feedback.

Thank You.

===============================================================================
----------------
INTRODUCTION
----------------
===============================================================================

Hello and welcome to the Super GameBoy FAQ. This file will give you details
on what the Super GameBoy is, how to use and navigate the System Menu, and
also what games are enhancing by using this piece of kit. I hope that this
FAQ is of some use to you.

===============================================================================
---------------------
TABLE OF CONTENTS
---------------------
===============================================================================

1. Version History
2. Introduction to the Super GameBoy
3. System Menu
3.01. Colour Palette
3.02. Borders
3.03. Button Settings
3.04. Custom Colours
3.05. Graffiti
4. Super GameBoy Enhanced Games listing
5. Secrets
6. FAQ's
7. Conclusion and Special Thanks

Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.

===============================================================================
----------------------
1. VERSION HISTORY
----------------------
===============================================================================

+--------------------------+
| Version 1.2 - 13/06/2004 |
+--------------------------+

Slight update; changed legal notice, and some formatting.

+--------------------------+
| Version 1.1 - 25/01/2004 |
+--------------------------+

Updated legal notice, and expanded the enhanced games list.

+--------------------------+
| Version 1.0 - 16/01/2003 |
+--------------------------+

The first complete version of this FAQ. However the Super GameBoy Enhanced
Games list is no where near complete, so please email any additions!

===============================================================================
----------------------------------------
2. INTRODUCTION TO THE SUPER GAMEBOY
----------------------------------------
===============================================================================

The Super GameBoy is a cartridge that allows you to play original GameBoy games
on your television, in colour. There are also extra features to make using
this device more fun, such as changeable colour palettes and borders.

To set up the Super GameBoy, get an original GameBoy game (or an original
GameBoy compatible GameBoy colour game) and insert it into the Super GameBoy
cartridge. Pop this into your SNES, and away you go!

You will be introduced with a Super GameBoy opening screen, and then the
game begins (the border also changes if the game has a unique one built in).
If the error screen appears, showing a cartridge with a cross through it, then
turn off your SNES and make sure that the GameBoy game is in properly.

Controls
--------

The Start, Select, A and B buttons are the same as the ones that are used
during the GameBoy game. The X button switches between the original game
palette and a customised palette. Pressing the L and R buttons bring up the 
System Menu. You can use two controllers, so that you can play the game with
controller 1, and open and browse the System Menu with controller 2. Also,
you can change the controls to an extent via an option in the System Menu.

The SNES mouse is also compatible when using the System Menu. You can only plug
it into port 2 (with a controller still in port 1). The mouse then controls
the hand/pen used to navigate the system menu. Pressing both buttons together
opens the system menu, the left mouse button is used to select icons (or when
held to use pens etc) or change a palette / increase a number, and the right
mouse button changes a palette or decreases a number.

Compatible Cartridges
---------------------

The Super GameBoy is not compatible with every GameBoy cartridge. You can
only use the original GameBoy games, and GameBoy colour games that can play on
the original GameBoy (see the game's manual for compatibility). This means that
you cannot use GameBoy Advance games, or most of the GameBoy colour games.
Also, like all the GameBoy systems, it can play games from any region (meaning
you can play Japanese games on your USA console).

spooie has told me that "the Color Gameboy games with the BLACK/COLORED cases
are the ones that can be used with the Super Gameboy, and the CLEAR carted
ones that can't." I think this is correct, and I hope you can use it as a
guideline.

** Note: You cannot use the link cable with the Super GameBoy, simply because
there isn't a link port on the cartridge. However I do believe that
an updated version only realised in Japan does include a link port.
Thegame1988 has told also that the Super Game Boy 2 was actually also
released in America in a special deal on QVC.

===============================================================================
------------------
3. SYSTEM MENU
------------------
===============================================================================

The System Menu, opened with pressing both the L and R buttons with any
controller, enables you to customise the game settings. Once you enter the
system menu, you stop controlling the game (bar the Start and Select buttons)
and start controlling the system menu. So be sure to pause the game or enter
a menu before you access the System Menu.

-----------
Game Screen
-----------

This is the game screen when the system menu is open.

+--------------------------------+
| _ 2 |
||_| |
| 3 +-------------------+ |
| | | |
| | | |
| | 1 | |
| | | |
| | | |
| | | |
| +-------------------+ |
| ________4__________ |
| |___|___|___|___|___| |
+--------------------------------+

1 - Game Play Screen
The Game Play Screen.

2 - Border
The Border that surrounds the game screen.

3 - Controller or Mouse Icon
Shows what device is being used; either a controller, or mouse.

4 - System Menu Window
The main system menu.

------------------
System Menu Window
------------------

The System Menu Window is show at the bottom of the screen when the System
Menu has been opened.

+-------------------------------------------+
| +---+ +---+ +---+ +---+ +---+ |
| | 1 | | 2 | | 3 | | 4 | | 5 | |
| +---+ +---+ +---+ +---+ +---+ |
+-------------------------------------------+

1 - Colour Palette

2 - Borders

3 - Button Settings

4 - Custom Colours

5 - Graffiti

These are the icons that you can select, which will take you to the
corresponding area. Move the arrow over to one of the icons, then press the A
button to enter that area. To quit each area, press the icon again (found
either on the far left or right) and you will be returned to the main System
Menu.

The areas are covered in detail in the following sub-sections.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.01. Colour Palette
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The colour palette allows you to change the colours of the game screen. There
are a number of preset palettes for you choose from, or you can use one that
you created yourself in the Custom Colours area (see section 3-04. Custom
Colours).

+-------------------------------------------------------+
| +---+ | +---+ +---+---+---+---+---+---+---+---+---+ |
| | I | | | S | # | A | B | C | D | E | F | G | H | C | |
| +---+ | +---+ +---+---+---+---+---+---+---+---+---+ |
+-------------------------------------------------------+

The Icon on the far left (I on the diagram) returns you back to main system
menu. You can change your colour palette by selecting the icons labelled A to H
and you can change these by pressing the numbered icon to left of them (# on
the diagram). This means that you have 32 preset colour palettes to choose
from. The icon second from the left (S on the diagram) is the SGB Enhanced
palette icon, which is a palette that comes with it if the game is enhanced,
often showing the correct colours. The one on the far right (C on the diagram)
is the Custom Colour icon, which is a palette that you have devised your self
in the Custom Colours section (see section 3-04. Custom Colours).
Note that you can change between the original palette and the one that you
have chosen here by pressing the X button at any time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.02. Borders
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Borders section allows you to change the border that surrounds the game
screen. 

+-------------------------------------------------------+
| +---+ | +---+---+---+---+---+---+---+---+---+---+---+ |
| | I | | | S | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | G | |
| +---+ | +---+---+---+---+---+---+---+---+---+---+---+ |
+-------------------------------------------------------+

There are a number of borders to choose from. The icon on the far left takes
you back to the main system menu. The Super GameBoy enhanced Icon (labelled S
on the diagram) is a border that comes with certain enhanced games. These
are automatically loaded on the game start up if there is one available. The
other borders, labelled 1 to 9, are preset ones. The last icon on the right
(labelled G on the diagram) is the border that you created in the Graffiti
section (see section 3-05. Graffiti).

Here are descriptions of the borders that come with it (1 to 9 on the diagram)-

1 - GameBoy Original Border. Looks as if you are playing on the original Game
Boy.
2 - No Border. Just coloured black.
3 - Chequered walls, each with a window showing clouds.
4 - Pulped grainy wood effect.
5 - Countryside, showing a tree and a log cabin on the left. The game screen
is presented on a sign post.
6 - Movie Theatre. The game screen is the movie screen, and there are people
sitting in seats looking toward the screen.
7 - Cats littered around the screen, with a multicoloured backdrop.
8 - A chequered desk, with pencils on the right.
9 - One of those 3D confusing rooms, with upside down staircases and the like.

Borders 3 to 9 all have screen savers. These can be viewed by not touching any
buttons for a few minutes, or by pressing L,L,L,L,R (you may have to do this
twice) when the system menu is off for it to animate.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.03. Button Settings
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A simple section, allowing you to change your controls.

+-------------------------------------------------------+
| +---+ | +-------+-------+ #--- /--\ ---# |
| | I | | | TYPEA | TYPEB | | | |
| +---+ | +-------+-------+ #--- \--/ ---# |
+-------------------------------------------------------+

The Icon on the far left (I on the diagram) returns you back to main system
menu. Selecting one of the 'Type' icons changes your controls, which are
shown on the right.

Type A - X Type B - X
B A B A
A B

Not dramatic changes, are they? The X button serves as a way to change the
colour palettes between the default palette and one that you have selected in
Colour Palette section.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.04. Custom Colours
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In this section, you can create a custom palette with what colours you want.

+--------------------------------+
| _ |
||_| PASSWD:####-####-#### |
| +-------------------+ |
| | | |
| | | |
| +---| 1 | |
| | | | |
| | 2 | | C |
| | | | |
| +---+-------------------+ F |
| P P P P P P ___|
| R A A A A S P P P P P P | I |
+--------------------------------+

The Icon on the far right (I on the diagram) returns you back to main system
menu. The Game Screen (1 on the diagram) is in the middle. In the bottom left
are the four colours that make up the palette (A on the diagram). You can
change the colours in two ways. To get a totally different colour, select one
of the colours on the right (P on the diagram) and then select one of the
palette colours to overwrite it. You can get more paint colours by selecting
the icon labelled S on the diagram; this means that you can choose from a total
of 52 different colours. Once you have selected your colour, you can then
change the shading of it. Above and below the palette colours is a white and
black tab; pressing the white one will make the colour lighter, pressing the
black one will make it darker. You can see the different shades in the box on
the left hand side of the screen (2 on the diagram).

Pressing the R icon (bottom right; R on the diagram) undo's the last change.
The C icon on the right (C on the diagram) clears all changes and resorts back
to the original palette, and the camera icon on the right (F on the diagram)
freezes the screen. The game still resumes; you just cannot see it, so be
aware of this.

By selecting the right shades you can create better palettes for playing. Once
you have got a palette that you like, then note down the password at the top
of the screen so you can use it again later. To input a password, then select
the password at the top of the screen and use the A button to increase a number
and the B button to decrease a number. You can write the passwords in the
manual, or on paper (or on somewhere on your body, whatever).

** Note: The password function is the only way of saving your palettes. They
are not saved on the cartridge.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.05. Graffiti
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section of the system menu allows you to draw around the border, and even
on the screen.

+--------------------------------+
| |
| +-------------------+ |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| +-------------------+ |
|________________________________|
| C PPPPPPPPPPPP R TT H B W I |
+--------------------------------+

The Icon on the far right (I on the diagram) returns you back to main system
menu. There are 12 different colours of paint available to you that you may
draw with (P on the diagram). Select one to use that colour. There are two
thicknesses available to you, thick and thin (T on the diagram). The two
icons on the right, coloured Black and White (B and W on the diagram) decide
if you can draw on the game screen or not. Selecting black restricts you from
drawing on the screen, whereas selecting white allows you to draw on the
screen. 

To erase certain parts of the screen, select the Rainbow hand icon (H on the
diagram). Use this to paint on certain parts of the screen that you want to
be removed with a shining rainbow colour. When you are finished, press the bomb
icon at the bottom of the screen to erase those sections that you drawn on.
To totally nuke the screen and erase everything, press the C icon (C on the
diagram) and you will have an empty screen to work with.

** Note: You cannot save what you have done here. So when you switch off your
SNES, they are gone, lost forever.

===============================================================================
-------------------------------------------
4. SUPER GAMEBOY ENHANCED GAMES LISTING
-------------------------------------------
===============================================================================

Many GameBoy games that were released after the Super GameBoy were programmed
with special features that could be used with this device. These features were
either a proper palette, a unique border, or other things. Most of the games
that have these things programmed with the Super GameBoy in mind have the
following icon on -

+-----------+
| |
| |
| |
| S u p e r |
| GAME BOY |
| |
| |
| GAME PAK |
+-----------|

The games with this icon on still work perfectly fine with GameBoy systems.
In this section is a list of games that have these features, with what sort
of things they contain. A HUGE thanks to all the contributors so far that have
contacted me through the GameFAQ's message boards or email, and please, keep
sending more additions!

Key
---
P - Palette
P+ - Palette changes according to the game situations
AP - Alternate Palette that suits game better (some games released before SGP)
B - Border
B+ - Multiple borders that change according to the game situations
PD - Disables Palette Modes
MP - Multiplayer via additional SNES controllers
ES - Enhanced Sound
SU - Speed Up Feature
UK - UK/PAL/Europe Version / Title
JP - Japanese Version / Title

-----------------------
GameBoy Original Titles
-----------------------

Arcade Classics: Asteroids + Missile Command (B+)
Arcade Classics 2: Centipede + Millipede (B+)
Arcade Classics 3: Galaga + Galaxian (B+)
Arcade Classics 4: Defender + Joust (B+)
Battle Arena Toshinden (P B MP SU)
Bomberman GB (P B MP ES)
Bomberman Pocket (B)
Bonk's Revenge (P B)
Castlevania Legends (B, P+)
Conker's Pocket Tales
Contra The Alien Wars (P ES)
Defender/Joust (P B UK)
Donkey Kong (P B ES)
Donkey Kong Land (P+ B)
Donkey Kong Land II (P B)
Donkey Kong Land III (P PD B)
Dragon Ball Z: Goku Hishouden (B JP)
FIFA International Soccer (P B)
Game & Watch Gallery (B)
Game & Watch Gallery 2 (B)
Game Boy Camera (?)
Gameboy Gallery (B UK)
God Medicine (JP)
Iron Man/X-O Manowar In Heavy Metal (B)
James Bond 007 (B)
Ken Griffey Jr. presents Major League Baseball (B)
Killer Instinct (P B MP)
King of Fighters 95 (B MP)
Kirby's Block Ball (P+ B)
Kirby's Dream Land 2 (P B)
Kirby's Dreamland 2 (B)
Kirby's Star Stacker (B)
Mario's Picross (B)
Mega Man V
Metroid 2: Return of Samus (AP)
Mighty Morphin' Power Rangers (B)
Mole Mania (P B)
Mystical Ninja
Ninku Sensouhen (JP P+ B+)
Picross 2 (B)
Pocket Bomberman (B)
Pokemon Red/Blue (P B)
Pokemon Yellow (P B)
Samurai Shodown (MP)
Solar Striker (AP) 
Space Invaders (P B)
Street Fighter 2 (B)
Super Mario Land 2 (AP)
Super Star Wars: Return of the Jedi (B)
Tamagotchi
Tetris Attack (B)
Tetris Blast (B)
Tetris II (P B)
Tetris Plus (B)
Vegas Stakes (B)
Wario Blast (P B MP ES)
Wario Land 2 (P B)
World Heroes Jet (MP SU)

---------------------
GameBoy Colour Titles
---------------------

Classic Bubble Bobble (B)
Dragon Warrior 1+2 (P+ B+)
Dragon Warrior Monsters (P PD B+)
Dragon Warrior Monsters 2: Cobi's Journey (PD BD)
Dragon Warrior Monsters 2: Tara's Adventure (PD B)
Game & Watch Gallery 2 (B)
Game & Watch Gallery 3 (P)
Konami GB Collection (P B JP)
Legend of Zelda: Link's Awakening DX (B P)
NBA 3 on 3 featuring Kobe Bryant (P)
Phantom Zona (P JP)
Pocket Bomberman (B+)
Pokemon Gold/Silver (P B)
Pokémon Trading Card Game (P)
Tetris DX (P)
Trade & Battle: Card Hero (P JP)
Wario Land 2 (P B)

Currently this is not much of a list, so I want people to email me games that
are Super GameBoy enhanced, and with what features (if possible). You will be
credited for the information you contribute. Contact details are at the top of
the guide.

-----------------------------
Errors and Non-Working Titles
-----------------------------

I have created this section to inform people about errors that you may come
across in certain games played by the Super GameBoy, and titles that don't work
at all.

Conker's Pocket Tales
---------------------
Mr Crispy says that "I'm trying to surpress my memory of it; while it's a dual
mode game, it erases all the save data if you play it in one mode and then try
to play it in the other".

Legend of Zelda: Link's Awakening
---------------------------------
DarkBubble says that "I'm not certain, but the standard black and white version
of Link's Awakening might have problems with the real(not emulated) SGB. I had
borrowed an SGB from my friend along with his copy of LA, only to find that
when he tried to play the game on an actual Gameboy, it was dead. I need to
ask him if he's still got the cart so I can see if it might still work on the
SGB."

Note that I have tried this myself, and my copy of Link's Awakening works fine
still on all my GameBoy systems. This might be a one off, but it is work
noteing regardless.

Venom3D has also reported that the only problem he encountered was during the
credits and that they wouldn't display properly.

Mega Memory Card (made by Interact)
-----------------------------------
theclaw2 says - "The Mega Memory Card (made by Interact) doesn't work properly
in a Super Game Boy. You can start the attached game normally with it's switch
set to off. However, if that switch is on, the system stalls where it says
"MegaMem" and the GB cartridge icon will have a red X over it."

===============================================================================
--------------
5. SECRETS
--------------
===============================================================================

These are from the GameFAQ's codes page for the Super GameBoy. Thanks goes out
to the contributors of these codes (incrediblehark, Harvest teen5).

-------------
Screen Savers
-------------

Borders 3 to 9 have screen savers. These can be viewed by not touching any
buttons for a few minutes, or by pressing L,L,L,L,R (you may have to do this
twice) when the system menu is off for it to animate.

-------------
Staff Credits
-------------

When the Super GameBoy loads up, press L,L,L,R,R,R,L,L,L,R,R,R,R,R,R,R to view
the staff credits.

===============================================================================
------------
6. FAQ'S
------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Which is better? The Super GameBoy, or the GameBoy Player
(for the GameCube)?

A. Overall, the GameBoy Player. The GameBoy Player has a 60Hz mode (in PAL
regions), you can make the screen bigger, change games without turning off
the console, and play all GameBoy games. However the Super GameBoy is better
for playing most of the games it can play, as the controller is most suited,
you can change the colour palette and the enhanced features, such as the
borders, are great.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Can I play import games with the Super GameBoy?

A. Yes. Just like any other GameBoy system, you can play games from any region
(eg. Japanese games on your US console).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Can I link games together via a link cable.

A. No. There isn't a link cable port featured in the design, although an
updated version of the Super GameBoy was released only in Japan with one
included. Thegame1988 has told also that the Super Game Boy 2 was
actually also released in America in a special deal on QVC.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Why does an error screen keep appearing when I load up a certain game?

A. First off, make sure that the GameBoy cartridge is correctly inserted. Make
sure the cart's connectors are clean (I don't know how to clean them so
don't ask). I have found that my older Gameboy titles (Super Mario Land,
Tetris) make more startup error messages than my other titles, so just keep
trying and they should work eventually. Other than that, maybe your game is
broke.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. Some of my GameBoy colour games don't work with the Super GameBoy. Why?

A. Not all the GameBoy colour games could work with the original GameBoy
system. Check the games packaging and manual to see if they work or not.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I will put more questions in this section at later versions. Contact me if you
need to ask something (see the beginning of the guide... and PLEASE don't be
lazy, look for though the FAQ first for what you need before contacting me).

===============================================================================
------------------------------------
7. CONCLUSION AND SPECIAL THANKS
------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
feedback. Thank you for reading.

+--------------------------------------------------------------------------+
| Special Thanks to these who have contributed to the guide in some way... |
+--------------------------------------------------------------------------+

CJayC (Gamefaqs) - For accepting this guide and for creating the best site
on the internet. Thanks! http://www.gamefaqs.com

IGN - For accepting this guide and for creating an awesome
video games site. Thanks! http://www.ign.com

Nintendo - For creating this cool device.

Thegame1988 - For contributing that the Super GameBoy 2 was released
in America in a special deal, and for letting me know
about some enhanced games.

spooie - For telling about more about compatible GameBoy Colour
games, and for letting me know about some enhanced
games.

gilgamesh21 - For telling me more about multiplayer titles, and for
letting me know about some enhanced games.

Planet Nintendo - For allowing me to include their list of enhanced
games in the FAQ. Thanks! The site address is below -
http://planetnintendo.com/nindb/index2.shtml

ASCII Generator - For producing the text ASCII for my Crazyreyn sig.
Thanks, and is a great site if you need any ASCII text.
http://www.network-science.de/ascii/

The following have contributed titles or details about SGB enhanced games for
the list. Thanks guys! -

WrestlingRPGfan 
Mr Crispy
GuyIncognito2K1
Thegame1988
The Collector
DarkBubble
gilgamesh21
Moggy
Hayato Nekketsu
Venom3D
Antimind
super luigi sunshine
Dinoman
broncosfan01
spooie
Hiryuu
CronoDAS

+-------------------------------------------------------------+
| Special Thanks to these who are my good GameFAQS friends... |
+-------------------------------------------------------------+

Robert Lane (Lanerobertlane)
Richard Arnett (Guitarfreak86)
Ryan Harrison (RHarrison0987)
Thomas Carter (Carter12)
Duncan Hardy (Super Nova)
Rebecca Skinner (Karpah)
Martin Dale-Hench (Fox)
Brian Sulpher (BSulpher)
Trace Jackson (Meowthnum1)
Richard B. (Gbness)
Steve McFadden (Psycho Penguin)
Chris Noonan (Merca)
Colin Scully (me frog)
Tom Hayes (THayes)

And everyone else at the FAQ Contributors board! :)

If I have forgotten you, then please contact me and I'll fix your name up here!

-------------------------------------------------------------------------------
___ 
/ __|_ _ __ _ ____ _ _ _ ___ _ _ _ _ 
| (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
\___|_| \__,_/__|\_, |_| \___|\_, |_||_|
|__/ |__/ 

http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------

By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2004 Matthew Reynolds. All rights reserved. 

+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

================================END OF DOCUMENT============================== 
Go to Digital Press HQ
Return to Digital Press Home