Arcade games 

NIBBLER

· HIDDEN MESSAGE: In the attract mode, if you push the joystick in any direction when the yellow grid appears (right before the title screen graphics appear), you’ll see the letters “J-U” in the lower-right corner (picture #1). On a real arcade machine, you might see “J-U6” or “J-U9”, which denotes which version of the game it is.  {Tim McVey}

· HIDDEN MESSAGE: If you enter the initials “JHU” for the high score, the message, “YOU HAVE THE SAME INITIALS AS MY AUTHOR” will briefly appear (picture #2).  {Tim McVey}

· There’s 3 different romsets of the game.

· In MAME, there’s music that plays during the game, but it stops at the start of wave 14.  The arcade machine doesn’t play music, although there’s a chip on the pcb for it, and it’s possible to enable it!

· BUG: If you eat the last bonus object and immediately run into your tail, you won’t get credit for it, plus you’ll lose a life.  {Tim McVey}

· BUG: If you earn more than 99 reserve lives, the counter becomes garbled:

100 = FF
101 = FF
102 = 8
103 = D8
104 = A5
105 = BC
106 = A
107 = C9
108 = 63
109 = 90
110 = 2
111 = A9
112 = 63
113 = A8
114 = B9
115 = A6
116 = 41
117 = F8
118 = 18
119 = 65
120 = B2
121 = 85
122 = B2
123 = A5
124 = B3
125 = 69
126 = 0
127 = B5
128 = B3
129 = A5

If you earn more than 128 reserve lives, you’ll lose all your reserve lives. It’s possible the game might start keeping track of reserve lives again if you could earn more than 255 lives.  {Tom Asaki and Tim McVey}

· BUG: After 99 waves, the wave counter goes back to 80 and it will keep repeating that same order. {Tim McVey}

· RUMOR: Rumor is Rock-Ola made a version that allowed you to earn up to 255 reserve lives, instead of 128.

 


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