Atari Video Computer System / 2600 |
QUICK
STEP
·
FRYING: Creates
“predictable” game play. The computer’s squirrel won’t jump around as
much, plus the waves will either be 3 or 4 trampolines across and none will be
missing. The exit path will always
be the third row from the left. The fourth row will always be gold mats, but there won’t be
any magic mats. {Scott Stilphen}