Atari Video Computer System / 2600 |
ATLANTIS
· During the game the lower two digits contain the overflow digits (so the real score could go up to 99,999,900 points!). The full score counter (xx,xxx,xxx) is represented as: (AB),xxx,xAB during a game. But when a game ends, those two digits are rewritten. The last digit then contains the game variation #, subtracted by 1 and the other one contains the first *visible* score digit (except for game #4, there it's always 0). So all information about scores over one million is lost. In other words, after the game ends the score counter is: xxx,xAB where, A = first visible score digit, excluding 0's; if playing variation #4 then A will always be "0"; B = game variation #(1, 2, 3, or 4) - 1 (Ex. playing game #1, last digit will be "0"). This rollover scoring "glitch" is intentional, though it’s unknown why this was done.
· The maximum # of credits you can have is 255, after which it rolls over to 0. Every 10,000 points earns you a free “credit” towards rebuilding any destroyed parts of the city (at the end of a wave).
·
FRYING:
Causes all ships to be the same type, and to fly from left-to-right
only. The Imagic logo will
disappear and the game will start automatically. {Scott Stilphen}