Highballs At Thrift Town.

July 31st, 2009 by pantechnicon

The smell coming from the bucket full of KFC I picked up for the wife and kids was starting to get tempting so I pulled into Thrift Town for couple minutes, hoping to kill a little time and maybe have some serendipity on the game collecting front.

Lo and behold behind the glass counter (where I am routinely ignored for a myriad of reasons) is a boxed, seemingly complete Atari XEGS. I already have one, but not boxed. Serendipity indeed!

Not so fast. The asking price was $100, justified, in the eyes of Thrift Town management, by a printout of this auction, taped to the box, asking for $235 for an XEGS in like condition.  In fact, the printout was exactly 30 days old, today, meaning that some giddy schlub in Thrift Town’s sorting area concluded this would be sufficient justification for the $100 asking price and left it out there, unsold, for all this time.

“How much for that bottle of water?”

“Well….a man near death from dehydration after crossing the Kalahari desert on foot would give $1000 for a bottle of water like this. So for you, eh…call it $500. I like your face.”

It’s an all-too-typical, yet still insane, business practice these days: Find the highest possible asking price (not necessarily final bid) on Ebay and apply it to your identical item, regardless of comparative condition. Perhaps it plays in Peoria, but I’ve been around enough to read the fine print. And in this case, the auction for which Thrift Town sought precedence in their pricing closed with zero bids.

“Finally, Thrift Town is playing the Ebay card.” I thought, one hand still sullenly on this beautiful specimen. And then behind the counter again I spotted a lonely little Atari Flashback 2, with no cords or controls, but for which I had been looking for a second unit for a possible mod project. I asked to see it, too, and flipped it over expecting a price tag of $5 to $10.

$35 was the asking price. Popping my eyeballs back into my skull, I looked up at the woman behind the counter and asked if that price was serious. “You bet!”, she said, pointing a long red nail at the Flashback, “Now that’s old school!”

“Believe this or not,” my inner nerd getting the best of me, “This (/pats the XEGS box) is actually older than the Flashback.”

“Nah-ah.” said the counter help. “Nah-ah” has, for many years, been my cue to exit a conversation asap, so I let the misconception die on the vine.

The XE from Ebay has now been relisted, $30 whole cheaper than the first time. Maybe if I print this out and take it there Thrift Town will get a clue that they’ll never sell this thing for what that want. But I’d ofer then a better price , I’m thinking $50. The writing, it should be evident, is on the wall, or rather in the layer of dust built up on this XE.

Wouldn’t want to void my warranty…

July 30th, 2009 by pantechnicon

The left-hand flipper button on my dedicated Atari Video Pinball Machine was only working intermittently, so I figured I’d open it up and spray some electronic degreaser on the switch. When I flipped the unit over I was amused to see the following sticker on the bottom plate:

“DO NOT ATTEMPT GAME REPAIR THERE ARE NO USER ADJUSTABLE PARTS INSIDE”.

Well, unfortunately my local Atari Service Center was closed at the time (and probably has been since maybe 1985) so I figured I’d just do it myself. Besides, the whole thing was held together by only six Phillips head screws, which is another whole ha-ha in itself: “Warning, this is an expensive sophisticated piece of electronic hardware, and we’re going to assemble it with fixtures you can remove with a butterknife if you really wanted to.” Man, I really miss the 1970’s.

Anyway, the flipper works much better now, and as long as I was in there I cleaned out all the other switches as well as the paddle controller for the Breakout games. So now I guess I won’t have to worry about controller issues with this thing for another 30 years. Best to plan ahead.

Thinning the Herd

July 19th, 2009 by pantechnicon

For some time now, the number 300 has been the standard by which I’ve puffed out my bony little chest and boasted about the size of my Atari 2600 collection.

Yep. Just like that.

Three hundred carts!” “Slightly over three hundred carts!”, or some variation thereof for quite a while now, and perhaps for too long, given how 2600/VCS games – common and rares, have become increasingly harder to find in the wilds of thrift stores and flea markets. However, following the alphabetizing project I’ve realized that actual number of unique titles I have is more like 295, and that my figure of 300+ has been largely propped up by a surprising number of duplicates.

I’m not talking about uber-common titles like the half-dozen Pac-Man carts rattling around in the bottom of my trade bin (and whose numbers are not factored in here).  I’m mostly talking about these situations where one manufacturer secures the rights to republish an existing title, e.g. – Donkey Kong and Mouse Trap, both of which were first released by Coleco, then re-released by Atari some years later as red label carts.

Sears, of course, was the biggest purveyor of republished games which, unlike the aforementioned rights acquisitions deals, were published concurrently alongside their Atari-made contemporaries for Sears Telegames-branded consoles. Excepting for three Sears exclusive titles (all of which I own), they were all simply re-labeled, re-named Atari games. Anyone who’s been at this for a while will tell you that there’s probably no better way to pad your total cart count than to factor in a big stack of Sears and Sawbuck.

The question that the collector faces is where should one draw the line concerning duplicate titles? This question has already been debated to death in Digital Press and other collector forums, but becomes again paramount in the calculus I’m trying to formulate concerning the balance between desiring a nicely-sized representation of the VCS library and the more pragmatic consideration of finite physical space within which to display it. Do I really need, say, the Atari-published version of Defender as well as the Zeller’s version (released in Canada and renamed Earth Attack) when the game program on both carts is perfectly identical?

Speaking strictly as a collector, here’s where I’m at mentally in the present with all this (but ask me in five minutes and my answer might change): Do the carts possess significant aesthetic variations from one another? If the answer is yes, then I should keep both. If not, into the trade bin with the excess.

I am of the opinion that there is not much in the way of significant aesthetic variation between, say, the text-label Combat cart with the big red “01” on the side and the one without. I would even go so far as to say there aren’t significant aesthetic variations between the text label Combat and the one with artwork. Some will disagree, and they’re welcome to that opinion. But as I said in my last entry, my OCD doesn’t run quite that deep.

On the other hand, SAV’s (that’s a lot to type. Is it alright if I abbreviate that now? Thanks.) are plainly apparent in most cases when a game has been distributed by two different publishers and the physical structure of the cart, or labeling, has drastically changed. Consider when Activision acquired the rights to,  and re-issued certain Imagic titles. Adding insult to injury, Activision eschewed Imagic’s distinctive cartridge shape and shiny labels in (to use the term loosely) favor of standard rectangular cart shapes with their awful we-just-don’t-care-anymore blue labels which, for some reason, remind me of the utterly bland packaging you’d see on something like a military-issued box of band aids.

“VIDEO GAME, DEMON ATTACK TYPE, NTSC (1 EACH).”

VIDEO GAME, DEMON ATTACK TYPE, NTSC (1 EACH). THIS SIDE TOWARDS ENEMY.

If anything, these cross-company publishing efforts give you something of a visceral history of the  console’s ascent and decline.  The red label carts, for instance, are emblematic of the 2600’s sunset days, as Atari snatched up so many publishing rights (cheaply, too, I imagine)  from now-defunct manufacturers to reissue them in a last attempt to squeeze as much cash as possible out of the machine before it faded into the land of nostalgia as the 1990’s kicked into full swing.

Finally, we come to the elephant in the room, and the elephant’s name is Sears TeleGames. Do these games represent SAV’s of their Atari counterparts or not? Other than the fact that many of these Sears titles used different names than Atari originals, I’m inclined to say mostly no. The label typefaces are “Atari-ish” enough that the casual observer wouldn’t even notice, although they tended to use more muted colors. Many of the early-to-mid 1980’s releases use the exact same names and artwork (Yar’s Revenge, Pac-Man, etc), differentiated only by the presence of absence of a small Sears logo. For several years now my wholly subjective impression of most Sears-published titles is that they are not significant aesthetic variations, but merely inferior imitations of their originals.

I know that may not sound fair or rational, so I concede it’s mostly a gut response. And from that, coupled with a need for some space, I have decided to purge most, but not all, of my Sears titles from my collection. I’ll still hang on to the three Sears-exclusive titles since they were published by no one else (not even Atari), and one or two of these renamed ones that are unusually high for a Sears game on the DP rarity scale e.g. – “Cannon Man”, which is the Sears version of Atari’s Human Cannonball, is an R6(?!). The rest goes into the bin, thereby leaving a Sears-shaped hole in the collection. But who knows? With a little perseverance maybe I can really and certifiably get above 300 unique carts this time.

Alpha Beam with Ernie (and me)

July 17th, 2009 by pantechnicon

I’ve mostly finished alphabetizing my Atari 2600 cartridges. However, the way they’ll all eventually be displayed on the shelves still may not make a hella lotta sense to the casual observer (not that I get many of those in my “Nerd Cave”, where normal people fear to tread). They’re going to be alphabetized, yes, but also further subdivided by manufacturer. Then to parse things even further, they’re going to be alphabetized by label appearance.

The first-party carts, being the largest percentage of the collection, is where this is going to be most obvious as there was so much disparity in their labeling. For sanity’s sake, there will be only four categories: red labels, silver labels, colored labels and Everything Else. Red and silver are self-explanatory to anyone familiar with 2600 collecting. “Colored labels” is a very small stack, consisting of the full-color labels affixed to some of the higher-profile licenses Atari managed to acquire for games involving Disney, Peanuts and Jim Henson’s Muppets (including Sesame Street). “Everything Else” includes the very broad categories of Atari’s text only labels, text-with-big-numbers and picture labels. Some would argue that these should be divided thusly, too. I remind you, however, that I am only one man, and my OCD really doesn’t run that deep.

The Activision carts will likewise be split between the pastel labels, the ugly blue ones and the few full-graphic sorts. One oddity I discovered – hitherto unbeknownst to me – in shuffling around all this plastic was the manufacturer U.S. Games, who released a vast majority of their titles with these blue labels but then there is also a handful of black labeled ones which strangely bear the mark of another manufacturer called Vidtec. I had never paid attention to this before. I’m not sure of the exact connection between these two brands, but I assume it involves either acquisition or name change of some sort. I’ll look into it later.

Like my mother always said, it’s amazing what you find when you take the time to clean your room.

Back to the beginning.

July 15th, 2009 by pantechnicon

Well, it’s great to be back blogging at Digital Press again.

My first go around was called The Apocrypha, which may or may not be remembered with any kind of fondness. When Digital Press changed software and didn’t have a blog feature anymore, I moved The Apocrypha to MySpace, where it became less about gaming and more about looking for excuses to post pictures of my kids.

Truth be told, I haven’t actively blogged in about nine months, and even deleted the MySpace content entirely. For numerous personal reasons I thought I was done with blogging but because DP is more or less my online home, and the tools are here again, I’m going to give it another whirl.

This time (I hope) will be somewhat different in that I’m going to concentrate on keeping this a gaming/collecting-centric blog. This time I will do my best to avoid politics (these days I consider myself a bad conservative and an even worse liberal) and religion (I’m an evangelical Christian who loves zombie movies…I even acted in one once). I can’t as resolutely swear that I can avoid posting kid pictures, but I’ll try to make sure the crumb crunchers are at least holding a controller in their Cheezit-stained hands.

So with that in mind, what’s currently going on in my little gaming/collecting universe?

- For starters, I’m systematically trying to plug the holes in the base of my collection of Atari 2600 carts. Per Digital Press’ official ratings, I have all the cartridges with rarity rating R1. I’m about four titles shy of all the R2’s. After that I’m starting on the outstanding R3’s, etc. By the time I get to the R10’s I hope to have developed a taste for cat food as that’s all I’ll be able to afford once I start sinking my Social Security checks into those last few titles.

- I’m also in the long overdue process of alphabetizing my 2600 carts by manufacturer. That’s going to take a few days, which I currently don’t have right now.

- I still hold the 4th place spot on Twin Galaxies leaderboard for Atari 2600 Missile Command. I have made scores that can get me into 3rd place, but I need to record one, submit to TG and make it official. Hopefully by the end of summer.

- Now that I have some arbeitsraum in the garage, I’d like to make some tweaks to my MAME cabinet including an external power switch, marquee lighting and maybe some caster wheels to more easily get the thing around the house.

As you can see, I’ve got a few different irons in the retrogaming fire on the important fronts of collecting, hacking, and most importantly, playing. Details to come.

Hopefully you’ll come back and see.