
As the 1990’s approached, Nintendo produced new console systems, the portable Gameboy, and the follow up to the incredibly succesful NES, the Super NES. And while Nintendo’s popular NES franchises made the leap to both systems, Donkey Kong was not along for the ride. That would change in 1994, when Nintendo announced a new side scrolling platform game, from British developer Rareware, that not only would star the long absent Donkey Kong, but also feature advanced graphics on the SNES that rivaled the upcoming 32-bit consoles from Sony and Sega. Donkey Kong Country would be released in November of that year.
But before that, Nintendo released a different Donkey Kong game for the Gameboy. Simply titled Donkey Kong (but referred to as Donkey Kong ‘94 by most gamers), it was based on the original arcade game, but greatly expanded upon the premise. Upon completing the inital four arcade levels (yes, including the level missing from the NES version), the game expanded to over 90 additional levels of puzzle platforming action. The goal of each stage was to find a key to unlock the exit, which was often easier said than done. Every few stages, Mario would face off against Donkey Kong, and would either involve reaching the top of the screen, or pummeling Donkey Kong with his own barrels. Yes, Mario had a full set of moves this time, including a backflip and triple jump, and dropping from a high distance was no longer totally fatal (though it would slow you down).
The game was also the launch title for the Super Gameboy accessory, which allowed you to play Gameboy games on the SNES in limited color. Playing the game on the SGB not only provided improved graphics and sound, but an awesome border that replicated a Donkey Kong arcade cabinet. Along with exceptional level design and tight control, it is no wonder the game sold over a million copies and won critical acclaim. Donkey Kong was back, and we were all glad to see him.
As much a commercial success as Donkey Kong ‘94 was, it was nothing compared to what was to come next…
Next time: This is DK Country.



Produced by Konami, the NES game was a standard sidescroller, where two players could play at the same time, one controlling a vampire, and the other a Frankenstein monster. Both characters have the same attacks and double jump abilities, so there is no advantage in choosing one over the other. Occasionally you’ll come across an item to throw at enemies, but for the most part you’ll be fighting with your bare hands. The graphics are pretty good for the time, though there is a lot of flicker during two player games. The music, in true Konami fashion, is excellent and you might find a tune or two stuck in your head after playing.





