Data East was once considered one of Nintendo's most important third
parties. Unfortunately, this success didn't last... the 1990's brought
hard times for this once respected game developer. Data East became
increasingly desperate, releasing clones of popular games in the hopes of
remaining in the public's fickle eye. All this brought them was a lawsuit
from Capcom, which had been pushed over the edge by one too many rip-offs
of its successful Street Fighter series.
Data East's days were numbered, although
they somehow managed to limp into the next century with help from cult
hits like Magical Drop series. It wasn't long after this that the
developers responsible for arcade classics like Bump 'n Jump and Bad Dudes
went out of business. They didn't have the money to make new software,
and they couldn't adapt to the rapidly changing video game industry. The
only way Data East could go was out, so in 2003, they did just that,
declaring bankruptcy and closing their doors forever.
The company that kept us entertained
throughout most of the 1980's may be gone, but the games they created are
still here for us to enjoy. Here's my review of three popular Data East
arcade games, along with a more obscure Japanese release which you may
consider a pleasant surprise.
KARATE CHAMP
Fighting
Released by Data East in 1984 |
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ROM |
Ten years ago, Capcom sued Data East for
releasing a versus fighting game which they claimed was too similar to
their own Street Fighter II. I suppose they conveniently forgot that Data
East created the entire genre ten years before that with Karate Champ. In
this early martial arts game, you've got to demonstrate your mastery of
karate by beating opponents in sparring matches. Karate Champ is unique
in that it uses two joysticks to control both your fighter and his
attacks. This control scheme made the exceptional shooter Robotron: 2084
incredibly intuitive, but in Karate Champ, it has the opposite effect,
making the gameplay clumsy and confusing. It's hard to remember what
joystick combinations perform which attacks, often leaving you
vulnerable... and frustrated! It's really a shame, because there are some
great ideas in Karate Champ, especially the bonus rounds sandwiched
between fights. You'll break cement blocks, dodge flying debris, and even
bring down a bull with your bare hands!
If Karate Champ had better
control, it would have been a whole lot of fist flyin' fun despite its
plain graphics and rough digitized sound effects. However, as it is, I
can only give it an average rating of five. |
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SUPER REAL DARWIN
Shooter
Created by Data East in 1987 |
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ROM |
Even if you don't agree with the theory of
evolution, you've got to admit that it has a lot of potential as a video
game play mechanic. In Super Real Darwin, the sequel to the unique Data
East shooter Darwin 4078, you pilot a biomechanical ship which can capture
the genetic code of its enemies and use it to evolve into increasingly
powerful (and bizarre!) forms. Each of these forms have unique weapons,
along with fittingly strange names like Zwipi, Dlime, and Hodoyodo (I'm
fine! How do YOU do?). Unfortunately, the more your ship evolves, the
larger and more vulnerable it becomes. If your ship is damaged, it will
quickly devolve, transforming into the tiny, underpowered Pister. The
Pister is instantly destroyed by enemy fire... the only way you can
protect yourself from a quick, humiliating death is to collect more
genetic code and once again transform into a more formidable spacecraft.
There were tons of shooters released in the late 1980's, but Super Real
Darwin distinguishes itself from the rest by being, well, frickin' weird,
to be blunt. You'll find yourself scratching your head in the rare
moments that the screen isn't overflowing with enemies and their bullets.
The evolution play mechanic helps, too, giving the game more variety than
most of its competitors.
That's why I give the game a seven, even if its
bizarre design may scare off less devoted shooter fans.
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KARNOV
Action/Platform
Released by Data East in 1987 |
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ROM |
Who needs a plump Italian plumber when you
can step into the curled shoes of an obscenely flabby Russian circus
attraction? That's what Data East must have been thinking when they
released Karnov, a side-scrolling action game intended to compete against
Super Mario Bros. Unfortunately, the game has even less appeal than its
massive star. Karnov is brutally ugly, with washed out backgrounds and a
cast of bizarre, misshapen creatures. It's also incredibly aggravating...
when you're not getting flattened by large, seemingly unavoidable
boulders, you're desperately trying to target enemies which flit around
your fireballs with ease. The game's wide selection of power ups and
items does give it more variety than Super Mario Bros., but you won't be
given many opportunities to use them because of the rigid and unforgiving
gameplay. I can't blame Data East for making a Super Mario Bros. clone
like this... after all, nearly every other game company in the late 80's
did, too. However, they could have done a much better job with it than
this.
I give Karnov a five, and still wonder to this day how the rotund
Russian managed to find work after starring in this colossal flop.
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ROBOCOP
Action
Released by Data East in 1988 |
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ROM |
One of the coolest action films from the
1980's gets an equally slick video game, courtesy of the creators of Bad
Dudes. Robocop will go down in history as one of the most effective
movie-licensed games of all time. It doesn't have much depth, but it does
perfectly capture the gritty, futuristic look of the film... and let's
face it, Robocop makes one hell of a video game character. The
steel-plated police officer makes his way through the streets of New
Detroit, stopping only to strike thugs with his mighty metal fists.
Robocop's punches are deadly enough to bring down even the strongest
enemies, but they don't have much range. When crooks start shooting at
him from windows and from behind barrels, our hero compensates by pulling
a pistol from a compartment inside his thigh. That's when the game really
gets exciting... gunning down crowds of criminals and carefully picking
off sneaky villains hiding inside buildings is what makes Robocop truly
satisfying. To be honest, it isn't quite as good as some of Data East's
other action titles, including Sly Spy and Midnight Resistance... the game
gets pretty repetitive (exactly how many ED-209s do you have to fight,
anyway?!), and the slowdown in later stages is just atrocious. However,
the exceptional use of the film's license is what makes Robocop a hit, and
one of Data East's most successful arcade games.
I give it a seven. |
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MAME TIPS: If you're hungry for even more
Data East action, fill your plate with these great games! Bubble Bobble
fans ought to love Funky Jet and Tumblepop. In Funky Jet, you fly around
the screen with a jet pack, punching out crowds of punks. In Tumblepop,
you sweep up enemies with a vacuum cleaner and spit them out, uncovering
coins and bonus items. For more lighthearted fun, try Joe and Mac:
Caveman Ninja and its modern equivalent Spinmasters (the sequel to the
Genesis game Dashin' Desperadoes). If you want to challenge both your
mind and your reflexes, Magical Drop and its sequels are just what the
doctor ordered... it's a fast, tough puzzle game with a cast of adorable
characters. Finally, if you've got an itchy finger, Heavy Barrel and its
sequel Midnight Resistance will keep you busy for hours. Heavy Barrel is
similar to Ikari Warriors but with much more satisfying weapons, including
a devastating laser bazooka assembled from pieces you'll find in locked
chests. Midnight Resistance is more like the Contra series, but uses the
key system from Heavy Barrel... to gain new weapons, you'll have to
purchase them from a storage room at the end of each stage. Finally, if
you just want to laugh, spend a couple of minutes with Tattoo Assassins,
the miserable Mortal Kombat clone that was briefly in development at Data
East's pinball division. It was never officially released in arcades, but
thanks (or no thanks...?) to MAME, you can play it at home. |
Get ready for some serious firepower! In
the next edition of MAMExpose, we take flight with some of our favorite
shooters... as well as a couple of duds we'd like to drop from the bomb
hatch.
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