Embracing the Badness
(or Justifying & Enjoying That
“Special” Chunk of Your Collection)
No matter what system you collect for, there will come a point in time
when you come across a game that’s not very good. While I’ve learned
over time that one person’s bad game is another’s guilty pleasure,
there’s still some really awful software that’s compelling in its lack
of quality. As I’ve said before, I don’t think a game developer wakes up
one sunny morning, stretches and leaps out of bed saying “let’s make a really
crappy game today!” A number of factors contribute to those titles that
make jaws drop and eyes pop for the opposite reasons they’re supposed
to. While bad US-developed games are legion, I’d have to say that bad
Japanese games rule over them with an iron boot pressed on their
collective neck. We’ll peek at a few of my favorites in this column. As
most of my cartridge stuff is stored away, I’ll have to go to the wall
and grab a stack of CD-based badness. I had to flip a coin to see what system went first and the Sega Saturn
lost the toss. However, to keep things fair and not seem biased against
a particular company, I’ll bounce from platform to platform as I type.
While the Saturn is home to plenty of excellent imports, there are games
like Banpresto’s 1996‘s JSWAT to make you do a few
double-takes once you’ve played for about ten minutes. No relation at
all to the fun Mega Drive classic, E-SWAT, this is a
bizarre futuristic first-person shooter that mixes FMV cutscenes with
choppy gameplay. While the game has some interesting ideas (a tactical
map showing where your enemies are and a visor view similar to the one
in Metroid Prime), the HUD and lousy hit tracking are so
intrusive that they make the game harder than it should be. Then again,
the enemies aren’t the smartest sticks in the pile and the game has a
strict grading system that makes it annoyingly easy to fail some of the
later missions.
The PlayStation didn’t fare much better in terms of Japanese-developed
first-person shooters. Nichibutsu’s Expert is one of those
games where you’ll need to keep an open mind throughout your time with
it. Think Duke Nukem meets Die Hard, but
with none of the humor or fun found in either. I actually like the game
somewhat (it rather grow on you after the initial shock), but lending it
out to a friend offered up a hilarious new perspective on the game. I
got the disc back the next day from my not-too impressed pal who shook
his head and said “this game is like something that came out of a cereal
box” I don’t know why, but that comment made me laugh like a fool for
pretty much the rest of the day. It’s a good thing I didn’t lend him
Exector, from Arc System Works (yes, the same company that
produced Guilty Gear). While it’s not really a
first-person shooter, you can choose to play the game from that
perspective, which renders it nearly unplayable. If there’s anything
worse than a game with terrible art, a near-useless adjustable
viewpoint, regenerating enemies and a strict time limit that forces you
to replay the entire thing over if you run out of time no matter what
stage you’re on, I don’t want to go near it. Then again, I‘ve got a
column to finish….
While Japanese developers have always has trouble with creating a decent
first-person shooter, light gun games generally turn out better. Well,
unless you’re talking about Ecole’s infamously bad Saturn game Death
Crimson. This one is the shorter, uglier sister of House
of the Dead that features bizarre enemy designs that look as if
they were designed by Napoleon Dynamite on a glue bender. While this one
is a bit on the rare side, once you do finally obtain it, prepare to
lower your expectations as the utter awfulness on screen counterbalances
the expense perfectly. The crazy thing is that the game actually got not
one, but two sequels on the Sega Dreamcast that definitely looked
and played better. However, that’s like comparing scurvy to a double
hernia on the “afflictions you’d like to have if you have a choice”
scale. Other gun games that won’t be knocking Virtua Cop
or Gunblade New York off anytime soon include Mechanical
Violator Hakaider- Last Judgment on the Saturn and Simple
1500 Series Vol. 24- The Gun Shooting for the PlayStation. In
actuality, knocking D3 Publisher’s budget line is a bit unfair
considering the majority of the titles were quickly programmed budget
releases.
Going back to Nichibutsu for a minute, while the company has had many
classic 2D arcade hits many of you out there love; their 3D output has
been charmingly behind the curve at best. Which brings me to Dead
Heat Road on the PlayStation, one of those games that you’ll
play once and put back on the shelf as you reach for that copy of Moon
Cresta or Magmax for the Famicom instead. This is
one of the many “highway battle” and other arcade-type racers that
flooded Japanese consoles from different developers and Nichibutsu ended
up doing a few different types of 3D racing games on the PlayStation
like X-Racing and Hashiriya: Ookami Tachi no
Densetsu. Still, Nichibutsu’s racing games are far from the
worst of the lot. That award is reserved for discs like C1
Circuit by Invex and the two Wangan Dead Heat
titles mentioned in earlier columns in this series of mine. That’s a
hint to you folks who haven’t read my earlier stuff to click away as I
can always use the feedback.
Futuristic racers are another subgenre that has an equal, if not greater
amount of awful games to sift through. From the early days of the
PlayStation, we have Neorex’s Cosmic Race, which has to be
one of the worst launch games for any console, period. This draw-in
filled, slow-moving non-classic is just about impossible to finish.
“Driving” your chosen vehicle requires button combinations a four-armed
man would have trouble with and the pop-up is so atrocious that you’ll
be crashing into mountains even after you’ve mastered the controls. Oh,
don’t bother leafing through the manual if you’re expecting the artwork
to redeem the game somewhat. The drawings look as if a hyperactive
ten-year old traced over badly Xeroxed fan art and had his big sister
color it with markers because she could stay within the lines. No, I
take that back… I think a hyperactive ten-year old and his sister could
probably do much better artwork than what’s here AND program a better
game.
Then again, great art can’t save a bad game by any means and an
unintelligible title only makes a bad game worse. Pop in a copy of Hresvelgr:
Formula Highpowered into your PlayStation 2 and watch in horror
as your beautiful-looking futuristic hover ship moves at a less than
lightning pace then clips through the great track environments, making
you lose race after race. Developer Gust, known for better games like
its hit Atelier series of RPGs and misses like the
convoluted strategy game Falcata gets props for trying
something different and failing quite spectacularly in the process.
Interestingly enough, Gust went and retooled the game into Hresvelgr
International, which was nearly picked up for US distribution.
Thankfully, the game only made it as far as the UK where it’s known as
Jet Ion Grand Prix, which rolls off the tongue a lot
better, no? Speaking of unintelligible titles and poor gameplay, I love
Atlus’ stuff to death, but when you release a 3D shooting game with a
moniker like GALEOZ, you’re asking for trouble from people trying
to collect the game and more trouble from them once they find it and
play it. To date, I’ve seen it listed as Galeos, Galeoz,
and Faneoz on different import game sites, which isn‘t
much help if you‘re collecting and think there are three games with
similar titles. Given that the characters on the spine seem to be
Cyrillic in origin, the correct pronunciation is actually Galeoz,
which doesn’t mean anything, as far as the dictionaries I‘ve consulted
shows.
In a way, you could also safely say that some companies known for their
RPGs or other key releases should actually stick to what they know and
leave certain other genres alone. Konami’s PlayStation conversion of the
Japan-only arcade game Speed King is an acquired taste at
best. You do get a car named after Solid Snake and a cool music video
after you beat the game, so it may be worth a buy to some of you out
there. Squaresoft’s entry into the PS2 racing game market, Driving
Emotion Type-S is nearly unplayable with the default settings in
its original Japanese version and not much better in the US translation.
You’re definitely better off with the often overpriced PlayStation game
Chocobo de Stallion just for the novelty value. Idea
Factory, known for the great Generation of Chaos series
and a number of other fine RPGs, coughed up Sky Surfer in
2000, one of the most incredibly shallow post 16-bit launch titles I’ve
ever played. US gamers never saw this one, but our friends in the UK got
this one courtesy of prolific publisher Midas Interactive. In fact, if
you’re in the UK reading this, you probably know that Midas has
published quite a few B-grade PlayStation and PS2 games we haven’t seen
here.
As for bad RPGs, this is more of a personal preference issue, as I’ve
found that pretty much any RPG no matter how badly made will have
loyalists. So even though it’s easy to make fun of NEC‘s Sengoku
Turb for its bizarre graphics and even stranger story, when you
look at the fan sites and some of the fun art people who‘ve played and
enjoyed the game have created, it makes you reconsider that thumbs-down…
for a few minutes at least. Takara’s Deep Sea Adventure is
another one of those games that’s questionable in terms of quality, but
you’ll find a few folks who are fond of its quirks. It’s even harder to
find fault with Kadokawa Shoten’s 1995 PlayStation release Tokyo
Dungeon despite its flaws because the game’s manual does a great
job of showing all the work that went into creating this unique
detective story/RPG. Finally, looking back at NEC’s Dreamcast launch
title Seventh Cross these days shows that this “bad”
simulation/RPG was ahead of its time. Released here as Seventh
Cross: Evolution, the game was widely trashed by critics for its
poor visuals and extremely high learning curve. Looking at it now, a few
of the core ideas and gameplay elements the game presents predate Wil
Wright’s upcoming PC game Spore, which became a critical
darling worldwide as soon as it was announced.
Moving to adventure games, one that’s interestingly inept is Taito‘s
Tokyo Shadow, a FMV horror adventure that’s neither
horrifying nor adventurous. It’s definitely quite amusing to play as
it’s grounded in B-movie trappings from start to finish. With 3-discs
chock full of lousy acting, low-grade gore effects and multiple endings,
at least there’s plenty of gameplay here. If you’ve ever wanted to
see/play an attractive blonde speaking fluent Japanese, well, here’s
your big opportunity. This one is also available on the PlayStation, in
case you were curious and if you’re not at least partially skilled in
reading the language, you’ll get lost within a few minutes of play,
which might be a good thing in this case. But at least you’ll have more
fun with that game than with Wan Chai Connection on the
Saturn, a FMV-packed launch title that would put even the most dedicated
soap opera/detective story fan to sleep.
Then there’s the infamous Not Treasure Hunter, by Acti-Art
Corporation for the PlayStation. Not only saddled with a confusing
title, the gameplay mashes together third-person action, text-based
adventure, and some truly awful combat to create an unforgettable
experience. I don’t know what’s funnier, the skeleton pirates and
mutants our blue dinner jacketed hero has to battle, or the faux Simon
Templar attitude the character exudes throughout the game. Ol’ Not is so
blasé about his circumstances that it becomes a game in itself to let
him die just to see how many ways you can dispatch him. Just remember to
save as much as possible- the game is notorious for dumping you back at
the start of a tedious series of enemy encounters and traps. At least
the multiple endings keep you going back for more if for some reason you
want to. NEC’s PlayStation game JailBreaker is another odd
mix of action and adventure mechanics that doesn’t quite come off as
exciting as it should. The first-person view is interesting, but the
game goes from slow and dull to “oops, I walked into a room and died”
when fast-moving enemies are introduced about half an hour into things.
The tagline on the two-disc game, “Die or Escape, Shila”, may as well
read “Keep Dying, Shila” as you see the GAME OVER screen a few too many
times as you inch your way through the corridors.
Some games are less “bad’ than they are just plain weird. Jaleco’s 1998
PlayStation release T: Kara Hajimaru Monogatari (The Story That
Starts with T) has a faceless skateboarding kid hero whose mom
is yanked into an alternate world by some kooky-looking monsters. You
then get to go rescue her and battle enemies, platform jump, solve
puzzles and do some flower raising or something. There’s so much going
on in the blocky, psychedelic game world at such a slow pace that I’ve
barely been able to get five hours into the game without falling asleep.
The title sequence is cool, however. On the other hand, I have to
give a shout out to (or a shout at, to be more exact) Welcome
House by Gust (again!) on the PlayStation or Sega Saturn... this
one is a total hoot, but not in a good way. This one is an adventure
game that borrows a mishmash of elements from American situation
comedies, cartoons and slapstick movies and it’s just as unfunny as it
sounds. The canned laughter that accompanies lead character Keaton’s
pratfalls and other April Fool’s Day accidents only exacerbates the
pain, as the controls are a bit too awkward for the game to be
enjoyable. Still, there’s a PlayStation-only sequel, Welcome House
2: Keaton & His Uncle that’s a bit better looking and playing,
but not by very much.
Picking up the pace a bit, bad action games are practically growing on
trees in Japan, no doubt due to the huge debt they owe to bad action
movies. It’s impossible to play stuff like Telstra’s Lone
Soldier or Squaresoft’s Cyber Org without cringing
and chuckling simultaneously, and Konami’s Gungage is nice
to look at, but isn’t going to win too many awards for its slow speed
and linear gameplay. Actually, Lone Soldier is a UK
production, but the game was wisely never released here in the states.
We also thankfully didn’t get Pulse Interactive’s truly wretched
Dreamcast game Undercover 2025 A.D. Kei, although I do
recall seeing it on an early US Dreamcast release list. This game is so
incredibly poor that when I did a review for another site a few years
ago, the guy who took the screenshots just gave up and put pictures of
Rhesus monkeys in the rest of the review because he just didn’t want to
put himself through any more torture. Every so often, I’ll get an e-mail
asking “are there pictures of monkeys in Undercover?”
which cracks me up as I tell them the real story behind the photos.
One of the more interesting moments I’ve had in a mediocre game came
about halfway through Taito‘s Chaos Break, a sci-fi/horror
mash-up for the PlayStation that combine parts of Resident
Evil games and the Alien movies. During a pause
from all the monster shooting and puzzle solving, I had to do an autopsy
on one of the face-hugger like crawlers that pop up throughout the game.
Replaying the sequence again last week reminded me of Atlus’ upcoming
Trauma Center: Under the Knife, which isn‘t a bad game by
any stretch of the imagination. It just shows that sometimes, bad games
can surprise you if you play far enough in to discover stuff like this.
On the other hand, a game like Vision‘s Rune Caster on the
Dreamcast starts off on the wrong foot and continues to hobble around
for as long as you can stand to play it. It’s supposed to be an action
game with strategic elements, but there are a number of other DC titles
that do what this game is supposed to do a hell of a lot better.
One awful game we almost got was Solan‘s Metal
Jacket, another early PlayStation launch title rushed to market
by a cobbled together development team (Solan was Pony Canyon, Bandit
and Team Tornado). Between the constant pop-up, chuggy action and
super-blocky visuals, this is a tough game to like even for historical
value. The interesting things about the game are that it’s Link Cable
compatible and players could set team versus matches with bots against
the computer or a second player. For some reason, Electronic Arts
snapped up the US publishing rights, but wisely canned this Mechwarrior
meets Mobile Suit Gundam clunker. Since the game has
enough English text to be very import friendly and is generally
inexpensive these days, feel free to seize one and see for yourself just
why we weren’t blessed with its presence. When BMG games went under a
few years ago, only Japanese audiences got to see Firo & Klawd,
a pretty strange combination of rendered funny animal characters,
shooting and item collecting. Although the game tries a wee bit too hard
to be funny, the leads are ugly to look at (an orangutan cop and a
bulbous-nosed rat thief?) Yeesh) and the levels are a bit too chaotic at
times. Still it’s worth a purchase, as most of the menus are in English.
We’ll close with one of my favorite bad games, Deep Fear
for the Sega Saturn. Clearly inspired by Capcom’s Resident
Evil, the game mixes pre-rendered environments, plenty of locked
door puzzles, and zombie-like monsters loping about, eager for a few
bullets shot their way. However, instead of a creepy mansion to run
around in, Deep Fear takes place in a creepy submarine and
later a creepy undersea military base overrun by mutated humans. With
English voiceovers and menus, the game is extremely import friendly, but
the voice acting is so uniformly terrible that it almost kills the
action when you have to hear characters deliver their lines. While it
was never released in the US, there’s a UK Saturn version that can be
played on US systems with an Action Replay or Game Shark. With the UK
version, you’ll get some slight interference registering on the top of
the screen that some may find annoying, but if you don’t want to use a
walkthrough for the puzzles that require reading text, it’s worth the
extra cost to import. Both versions fluctuate in price, but the UK
version is the most desirable among those who just want to play, not
collect the game. Interestingly enough, earlier this year a game called
Cold Fear was released for the Xbox and PlayStation 2 that
got lambasted by critics for borrowing elements from Resident Evil
4. I found this amusing because I felt it was more of an
improvement to the bad stuff in Deep Fear than a clone of
Capcom’s re-reinvention of their seminal franchise, but to each his/her
own, right? Anyway, this is only a miniscule portion of what’s out there
and I’m sure you all have your own favorites, so the sequel
possibilities are indeed a probability. Just remember to actually go and
play those games you think are as bad as you’ve heard before
jumping on a particular title. You may be surprised at how much fun some
of these games are… Bored of
Corrections II (Prize Edition GET!)
Remember when I asked for feedback above? Well, that’s because I make
the occasional mistake from time to time, and it’s always good to be
corrected (well, in a pleasant manner). Anyway, I got an e-mail from a
reader who calls himself 8-Bit Star pointing out a few errors made in my
column on PC to Console RPGs. It turns out there was a US version
of Advanced Dungeons & Dragons: Pools of Radiance (oops) and the
two Ultima Game Boy games I mentioned in the piece were
indeed released here (double oops). Amusingly enough, I recently found
the NES version of Pools in a stack of games here that I
hadn’t looked at since I moved them to a closet a few years back (duh).
In addition, I had originally meant to recheck the column regarding the
Game Boy games because I thought I recalled an ad for the games in an
old game magazine. Unfortunately, I was sidetracked by some shiny
objects in the form of some FM-Towns games I hadn’t seen before and
completely forgot to get back to what I was doing when deadline time
showed up. While this isn’t an event of Steven Glass-era New
Republic proportions, it’s still embarrassing to have a frozen ass
in the middle of summer, if you know what I mean. So, send me your
mailing address, 8-bit and I’ll drop some game-related schwag your way
to thank you for pointing my errors out!
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