I had the chance to meet with Wings designer Stuart Ross, in 2005, to discuss this previously unreleased Atari 2600 game.
Here's what he had to say about it.
The development time was about 16 months. I remember trying to figure out
how to roll stuff on the radar screen appropriately, because you couldn’t
actually track the radar screen to the map. It was too complicated. So I
came up with this little algorithm that would state what should happen, but
it required 55 bytes. To do all the things in 3-D in Wings required
vectoring objects, but you can’t do trig in that thing with only 10.5k, so
it was all a “guestimation”. The real trick was, how do you roll something
on the screen when you bank the airplane, because you want the objects to
move. The game was basically finished (although marketing wanted clouds
added…which were never implemented). We were about 2 weeks from having Wings
ROMS manufactured when CBS pulled the plug. They even had some promotional
material ready (hats and scarves), as well as a TV spot! You can
view the long lost Wings promo commercial from our Screening Room,
HERE Read the full interview with Stuart Ross
HERE
Version dated 6-3-83 - Click
HERE to
download the ROM
Display type – NTSC (279
lines)
Notable features:
- Plays “Flight of the Valkyre” at power-up
- All gauges are fully
functional
- There are no enemy
aircraft or ground targets
- Sky will change colors to reflect different times of day (even night!)
- Complete end-to-end loops
are possible!
Controls:
Left joystick
- Press FIRE and push UP to throttle up the engines. Press
FIRE and push DOWN to throttle down.Weapons:
Right joystick
– Once you’ve cleared the end of the runway, or reached an altitude of at least
60 (whichever comes first), your weapons display will appear, and your score
counter will start running (at a steady pace). Push DOWN to change
between gun and missile sights. Push UP to fire weapon. Guns have
unlimited ammo; you only have 2 missiles.Gauges:
Airspeed -
When taking off, nose of plane will lift up when airspeed is at least 512. Once
airborne, you need at least 1535 to maintain your altitude. If it drops below
this, the readout will start to flash/beep. If it dips below 780, the plane will
nose-dive. The maximum speed is 8000 (at this point, the plane will break
apart). Altitude -
You need to maintain at least 512 (feet), otherwise the readout will
flash/beep. Fuel -
Higher you throttle the engines, the more fuel you burn. Once it drops to 1500,
the readout will flash/beep.). Runway: Different
colored markers on the runway tell you how far you are from the end. The colors
go black –> brown –> pink –> dark red –> medium red. Bugs:
- When you restart a new
game, none of the dials or counters (including the score) reset.
- When taking off, if you
constantly pull back on the joystick, the game may hang up shortly after gaining
some altitude (between 20-40).
- If you throttle your
engines down completely, you most likely won’t be able to restart them!
- If the fuel counter starts
to flash/beep, the lower half of the screen will jump. It will continue to do
this even if you start a new game.
- With a little effort, it’s
possible to keep flying even when you’ve run out of fuel!
- If you crash and start a
new game, you may not be able to throttle the engines.
Version dated 10-10-83 - Click
HERE to
download the ROMDisplay type – PAL (310
lines)
Notable facts:
- Includes title graphic and attract mode
- Music can be turned off/on
with difficulty switch (defaults to off when first run)
- An ascending scale of notes now precedes the theme music, and when you
start the game
- Can’t do a full end-to-end
loop
- Enemy aircraft included, and they can be hit! Plus they can hit you
- Engine sounds are a bit different. The graphics for the weapons are also
different
- The sky changes color faster
- The plane is often impossible to keep level
Controls:Left difficulty switch turns
music off (B) or on (A).
Runway:The colors were changed to
green –> yellow –> red –> orange+white.
Gauges:The bar gauges don’t appear
(most likely turned off in the code).
Bugs:
- When you restart a new
game, none of the dials or counters (including the score) reset.
- When taking off, if you
constantly pull back on the joystick, the game may hang up shortly after gaining
some altitude (between 20-40).
- If you throttle your
engines down completely, you most likely won’t be able to restart them!
- If you crash and start a
new game, you may not be able to see the runway.
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